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/ Czech Logic, Card & Gambling Games / Logické hry.iso / hry / Fish Fillets / script / barrel / models.lua < prev   
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Text File  |  2005-07-16  |  5.0 KB  |  228 lines

  1.  
  2. createRoom(50, 39, "images/"..codename.."/barely-poz.png")
  3. setRoomWaves(5, 10, 5)
  4.  
  5. room = addModel("item_fixed", 0, 0,
  6. [[
  7. XXXXXXXXXXXX.........XXX.....XXXXXXXXXXXXXXXXXXXX.
  8. XXXXXXX..XXX.........X................X.XXXXXXXX..
  9. XXXXXX...XX......................XXX........XXXX..
  10. XXXX.................X...........................X
  11. XXXXX................X..........................XX
  12. XXXXX..XXX......................................XX
  13. XXXXX.XXXX............X.........................XX
  14. XXXXXXXXXX...........XX........................XXX
  15. XXXXXXXX..............X.......................XXXX
  16. XXXXXXXXX.....................................XXXX
  17. XXXXXXXXXXX..........XX.......................XXXX
  18. XXXXXXXXXXX...........X.......................XXXX
  19. XXXXXXXXXXX...................................XXXX
  20. XXXXXXXXXXX..........X........................XXXX
  21. XXXXXXXXXX...........X.........................XXX
  22. XXXXXXXXXXX.........XX.........................XXX
  23. XXXXXXXXXXX...........XXX........XXXX.........XXXX
  24. XXXXXXXXXXX............XXXX..XXXX..X...........XXX
  25. XXXXXXXXXX......................X...............XX
  26. XXXXXXX........................................XXX
  27. XXXXXX........................................XXXX
  28. XXXXXXX........................................XXX
  29. XXXXXXX........................................XXX
  30. XXXXXXXX.......................................XXX
  31. XXXXXXXXX......................................XXX
  32. XXXXXXXXX......................................XXX
  33. XXXXXXXXX......................................XXX
  34. XXXXXXXXX......................................XXX
  35. XXXXXXXXX......................................XXX
  36. XXXXXX.........................................XXX
  37. XXXXXX.......X.................................XXX
  38. XXX...........XXXX...........................XXXXX
  39. XX.............XXXXXXXXXXXXXXXXXXXXX........XXXXXX
  40. ......................................X..XXXXXXXXX
  41. XXX..................................XXX.XXXXXXXXX
  42. XXXXXX....XXXXXX....................XXXX.XXXXXXXXX
  43. XXXXXXXXXXXXXXXX.........XXX.......XXXXXXXXXXXXXXX
  44. XXXXXXXXXXXXXXXXXX..XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
  45. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
  46. ]])
  47. addItemAnim(room, "images/"..codename.."/barely-okoli.png")
  48.  
  49. barel = addModel("item_light", 29, 3,
  50. [[
  51. XXXXXXXXX
  52. .XXXXXXX.
  53. .XXXXXXX.
  54. .XXXXXXX.
  55. XXXXXXXXX
  56. .XXXXXXX.
  57. .XXXXXXX.
  58. .XXXXXXX.
  59. XXXXXXXXX
  60. .XXXXXXX.
  61. .XXXXXXX.
  62. .XXXXXXX.
  63. XXXXXXXXX
  64. ]])
  65. addItemAnim(barel, "images/"..codename.."/barel_00.png")
  66. -- extsize=4; first="barel1.bmp"
  67.  
  68. small = addModel("fish_small", 23, 11,
  69. [[
  70. XXX
  71. ]])
  72. addFishAnim(small, LOOK_RIGHT, "images/fishes/small")
  73.  
  74. big = addModel("fish_big", 41, 10,
  75. [[
  76. XXXX
  77. XXXX
  78. ]])
  79. addFishAnim(big, LOOK_LEFT, "images/fishes/big")
  80.  
  81. kachnicka = addModel("item_light", 19, 34,
  82. [[
  83. ..XX
  84. XXX.
  85. .X..
  86. ]])
  87. addItemAnim(kachnicka, "images/"..codename.."/kachna_00.png")
  88. -- extsize=8; first="kachna0.BMP"
  89.  
  90. had = addModel("item_light", 10, 14,
  91. [[
  92. XX....
  93. .X....
  94. .XX...
  95. ..X...
  96. ..XX..
  97. ...X..
  98. ..XX..
  99. ..X...
  100. ..XXXX
  101. ....X.
  102. ]])
  103. addItemAnim(had, "images/"..codename.."/had_00.png")
  104. -- extsize=11; first="had1.BMP"
  105.  
  106. ocicko = addModel("item_light", 19, 13,
  107. [[
  108. X
  109. ]])
  110. addItemAnim(ocicko, "images/"..codename.."/oko_00.png")
  111. -- extsize=4; first="oko0.bmp"
  112.  
  113. kukajda = addModel("item_light", 37, 14,
  114. [[
  115. XXXX
  116. .XXX
  117. ]])
  118. addItemAnim(kukajda, "images/"..codename.."/kukajda_00.png")
  119. -- extsize=17; first="kukajda0.BMP"
  120.  
  121. killer = addModel("item_light", 28, 28,
  122. [[
  123. XXX.
  124. XXXX
  125. ..X.
  126. .XX.
  127. ]])
  128. addItemAnim(killer, "images/"..codename.."/killer_00.png")
  129. -- extsize=5; first="killer1.BMP"
  130.  
  131. hlubinna = addModel("item_light", 37, 5,
  132. [[
  133. X..
  134. XX.
  135. .X.
  136. .XX
  137. ..X
  138. ]])
  139. addItemAnim(hlubinna, "images/"..codename.."/hlubinna_00.png")
  140. -- extsize=8; first="hlubinna0.BMP"
  141.  
  142. krabik = addModel("item_light", 18, 14,
  143. [[
  144. XXX
  145. ]])
  146. addItemAnim(krabik, "images/"..codename.."/krab_00.png")
  147. -- extsize=5; first="krab0.BMP"
  148.  
  149. item_heavy = addModel("item_heavy", 43, 29,
  150. [[
  151. XX
  152. .X
  153. .X
  154. ]])
  155. addItemAnim(item_heavy, "images/"..codename.."/12-ocel.png")
  156.  
  157. baget = addModel("item_light", 21, 2,
  158. [[
  159. XX....
  160. .XXXXX
  161. ]])
  162. addItemAnim(baget, "images/"..codename.."/baget_00.png")
  163. -- extsize=1; first="baget0.BMP"
  164.  
  165. nozka = addModel("item_light", 23, 28,
  166. [[
  167. X.
  168. X.
  169. X.
  170. XX
  171. ]])
  172. addItemAnim(nozka, "images/"..codename.."/noha_00.png")
  173. -- extsize=11; first="noha0.BMP"
  174.  
  175. pldik = addModel("item_light", 38, 32,
  176. [[
  177. XXX
  178. ]])
  179. addItemAnim(pldik, "images/"..codename.."/pldik_00.png")
  180. -- extsize=13; first="pldik0.BMP"
  181.  
  182. shark = addModel("item_light", 22, 0,
  183. [[
  184. ......X
  185. XXXXXXX
  186. ....X..
  187. ]])
  188. addItemAnim(shark, "images/"..codename.."/shark_00.png")
  189. -- extsize=3; first="shark1.bmp"
  190.  
  191. pldotec = addModel("item_light", 5, 29,
  192. [[
  193. ..XXX..
  194. .XXXXX.
  195. XXXXXXX
  196. ..XXXX.
  197. ]])
  198. addItemAnim(pldotec, "images/"..codename.."/pld_00.png")
  199. -- extsize=15; first="pld 1.BMP"
  200.  
  201. item_heavy = addModel("item_heavy", 28, 1,
  202. [[
  203. .XXXXX
  204. XX....
  205. X.....
  206. ]])
  207. addItemAnim(item_heavy, "images/"..codename.."/18-ocel.png")
  208.  
  209. levahlava = addModel("item_light", 13, 29,
  210. [[
  211. .......
  212. .X.XX.X
  213. ]])
  214. addItemAnim(levahlava, "images/"..codename.."/double1_00.png")
  215. -- extsize=6; first="double1_0.BMP"
  216.  
  217. pravahlava = addModel("item_light", 13, 29,
  218. [[
  219. XX......
  220. ..X..X..
  221. ......XX
  222. ]])
  223. addItemAnim(pravahlava, "images/"..codename.."/double2_00.png")
  224. -- extsize=6; first="double2_0.BMP"
  225.  
  226.  
  227.  
  228.